F1 - Solo Sliver Sin
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| | Assassin / Elementalist | 12 Earth Magic 3 Deadly Arts 12 Shadow Arts
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 Nightfall | Deadly Paradox- 10
 - 15
 Stance. All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. (Attrib: 3 Deadly Arts) |
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 Factions | Shadow Form (PvE)Elite Enchantment Spell. For 25 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 50% less damage. When Shadow Form ends, lose all but 41 Health. (Attrib: 12 Shadow Arts) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 EotN PvE only | Ebon Battle Standard of HonorWard Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10..20 seconds, non-Spirit allies in this area strike for +5..15 damage and an additional +5..10 vs. Charr. (Attrib: Ebon Vanguard rank) |
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 Factions | Sliver ArmorEnchantment Spell. For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. (Attrib: 12 Earth Magic) |
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 EotN PvE only | "By Ural's Hammer!"- 30
 - 5
 Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank) |
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 Factions | Shadow RefugeEnchantment Spell. For 4 seconds, you gain 9 Health regeneration. When Shadow Refuge ends, you gain 88 Health if you are attacking. (Attrib: 12 Shadow Arts) |
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 Factions | Death's ChargeSpell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 173. (Attrib: 12 Shadow Arts) |
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Optional
* Swap Shadow Refuge for "Finish Him!" or Air of Superiority if very confident.
Usage
1. Pops wastes and get it ready for quest.
2. Help do wastes quest.
3. Pops plains and build agro (mindblades) to beat the skeletons with sliver.
4. Tanks a side for 4H, make sure to kill the 2 skeletons when they popup (about 1 min after quest taken).
F2 - Solo Sliver Sin
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| | Assassin / Elementalist | 12 Earth Magic 3 Deadly Arts 12 Shadow Arts
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 Nightfall | Deadly Paradox- 10
 - 15
 Stance. All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. (Attrib: 3 Deadly Arts) |
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 Factions | Shadow Form (PvE)Elite Enchantment Spell. For 25 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 50% less damage. When Shadow Form ends, lose all but 41 Health. (Attrib: 12 Shadow Arts) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 EotN PvE only | Ebon Battle Standard of HonorWard Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10..20 seconds, non-Spirit allies in this area strike for +5..15 damage and an additional +5..10 vs. Charr. (Attrib: Ebon Vanguard rank) |
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 Factions | Sliver ArmorEnchantment Spell. For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. (Attrib: 12 Earth Magic) |
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 EotN PvE only | "I Am Unstoppable!"- 30
 - 5
 Shout. For 12..20 seconds, you have +24 armor and cannot be knocked down or Crippled. (Attrib: Norn rank) |
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 Factions | Shadow RefugeEnchantment Spell. For 4 seconds, you gain 9 Health regeneration. When Shadow Refuge ends, you gain 88 Health if you are attacking. (Attrib: 12 Shadow Arts) |
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 Factions | Death's ChargeSpell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 173. (Attrib: 12 Shadow Arts) |
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Optional
* Swap Shadow Refuge for "By Ural's Hammer!" or Radiation Field if very confident.
Usage
1. Pops mountains and complete it (like normal).
2. Help do wastes quest.
3. Pops pools and complete it if possilbe (clear all charged blackness between reaper and queen before taking the pools quest). For pools, it is challenging to solo (pop up charged blackess, a few skeletons), you can either do the quest solo or have the main team stay at the reaper and pop the quest while in position, so you do not have to kill any skeletons.
4. Tank a side for 4H and use as much agro as possible (hopefully the other a/e made some for you) to kill the 2 skeletons on your side (they pop up about 1 min after quest taken).
Mobber - Scythe Sins
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| | Assassin / Dervish | 12 Shadow Arts 8 Critical Strikes 10 Scythe Mastery You have an additional 8% chance to critical hit. Whenever you critical hit, you get 2 Energy.
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 Nightfall | Deadly Paradox- 10
 - 15
 Stance. All of your attack Skills are disabled for 10 seconds. For 5..13..16 seconds, your Assassin Skills activate and recharge 33% faster. (Attrib: Deadly Arts) |
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 Factions | Shadow Form (PvE)Elite Enchantment Spell. For 25 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 50% less damage. When Shadow Form ends, lose all but 41 Health. (Attrib: 12 Shadow Arts) |
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 EotN PvE only | Asuran ScanHex Spell. For 6..12 seconds your attacks against this foe deal an additional 25..75% damage. (Attrib: Asura rank) |
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 Factions PvE only | Aura of Holy Might (Kurzick)Enchantment Spell. All nearby foes take 30..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30..50 holy damage. (Attrib: Kurzick rank) |
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 EotN | Way of the MasterEnchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 19% chance to land a critical hit. (Attrib: 8 Critical Strikes) |
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 Factions | Shadow RefugeEnchantment Spell. For 4 seconds, you gain 9 Health regeneration. When Shadow Refuge ends, you gain 88 Health if you are attacking. (Attrib: 12 Shadow Arts) |
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 Factions | Death's ChargeSpell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 173. (Attrib: 12 Shadow Arts) |
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| Mobber |
* To use on other sins, Great Dwarf Weapon (highly not recommended).
* To KD enemies and Dhuum, "You Move Like a Dwarf!"
* To give extra damage, Ebon Battle Standard of Honor (no more than 1 of these).
* Extra damage & regen, "By Ural's Hammer!"
Equipment
Personal cons are very helpful, if not essential.
Increase movement to 33% to dodge bone spikes and get out of bone AoE (green rock or blue, red, cupcake).
Increase attack speed to 33% (green rock or blue, red, pumpkin pie).
Increase life (cupcakes, candy apples).
Usage
1. 1 a/d acts as "chamber" and gathers agro in chamber. Pull the skeleton in chamber at the start before gathering agro.
2. 1 a/d acts as "chamber" and gathers agro in lab in uwsc style (or in a way that the necro can SS them i.e. all a/d sins block the agro)
3. Great Dwarf Weapon a/d's maintain GDW on each other during mob attacks while the necro helps with it as well.
4. EBSoH sin uses the ward as often as possible(while maintaining energy)around the other mobber sins.
5. Clear vale and do Wrathful Spirits.
6. Tele wastes and do wastes.
7. Do escort of souls. Make sure to kill all the mindblades leading to the mayor. The spawns are different than before. The souls don't follow anybody, they just go on their own once you beat the first 2 groups.
8. Do unwanted guests. A good start is to form a wall in the middle hallway because those terrorwebs will agro to the reaper. Also there is a pop up skeleton! So watch out.
9. Tele plains and be backup for the a/e.
10. Mob pits to death. Make sure to put at least 2 a/d behind the spawn point of the souls (not the path that leads to the reaper, but the path that leads to a dead end). 2 Skeletons and some webs spawn from this side. Only 1 skeleton spawns from the normal side.
11.Killing Dhuum:
Talk to the Ice King, he'll head towards the Hall of Judgment, once the doors open, sins mob around Dhuum as to body block him, pre-cast GDW on each other, quest begins doors close, monks stay on the far opposite side of the room of Dhuum, keep team alive, keep reapers alive if they started getting owned, sins maintain SF, only one of his attacks will get through it, he will spawn minions and champions, these cannot harm you but will kill the monks and ghosts, kill them fast, get back on Dhuum, the two A/Es die on purpose you become a spirit, go back to the Hall of Judgment by talking to the mayor, stand on the far opposite side of the room of Dhuum, spam skill one like it's your job, because it is, this will fill the Dhuum's rest bar, Dhuum will not die, you take him down to 1hp and he just starts fading then reappearing out of the ground, the Dhuum's rest bar must be filled. Once the Dhuum's rest bar is filled, apply as much damage as though you are killing him, he will submit, chest will spawn, get your drops.