Chapter 8: World in Peril
Back in the town you tell Mr. Richmond what happen and then Duna steps forward and explains King Dynal's plan, Mr. Richmond gets a good idea when he hears what happen to Dr. Diggins. He said if he got took into the past that the computer might be buried somewhere on the island like a fossil, good chance if that’s possible Mr. Richmond's sonar equipment could find it no matter where it is. Before making your trip go visit Rosie to see if she has returned to normal. After you do go meet up with Duna in Mr. Richmond's secret lab and use the sonar, soon as you do for some reason it detects it in five different locations around the island. So now you will have to go revisit Greenhorn Plains, Knotwood Forest, Rivet Ravine, Bottomsup Bay, and Mt. Lavaflow, which frankly could be a good time to find more fossils. Go straight to Greenhorn Plains and head straight over to the right and use your sonar, a red blip should show up, that’s what you need so go dig it up and head to Knotwood Forest. This time the piece will be in the northwest area just past the Digadig village entrance. Head over there and look for the red blip and dig it up. Head to Rivet Ravine for the next piece, which is right across the bridge in the first area.
Time to go wading in Bottomsup Bay now for the fourth piece, which is in the denture sharks secret lair. It will be in the southeast corner so grab it and use the VMM there to get back to town, now is the time to go for the final destination Mt. Lavaflow. Head north until you reach the VMM after that head left, follow the walkway until it seems to go north, when it does use your sonar in the dead end to find the last piece. With all of the pieces go back to Mr. Richmond and Duna, now Mr. Richmond will hide the pieces so there will be no way a dinaurian can find them. But you when you think its all over Duna will tell you a part is missing, the power core processor. Seeing it wasn’t detected by the sonar it must be off the island, that’s when Mr. Richmond talks about the secret island he and Mr. Diggins only knew about.
He will arrange for you and Duna to go there, when you arrive Duna will talk about the crashed spaceship. Take her in the ship and lead her around, just stop to read computers to find out that the ship crashed because a piece of Guhnash, the creature which ate the Dinaurians planet hit it. Now read the stone tablets to find out whatever became of Dr. Diggins, then go to the end of the hall to find a dinaurian stone sleep machine with something inside it also if you pay attention you will learn something here. The thing turns out to be holding the final piece of the computer, but soon as you take it Raptin steps in and tries to steal it.
Vs. Raptin
Fossil Power per Turn: 180
Total Life Points: 830
Vivosaur 1
Name: Raptin
Number: 103
Rank: 8
Element: Air
Battle Skills: Spite Claw, Ire Combo, Reaper's Claw, Quick Shout, and Positron Beam
Stats
Life Points: 260
Attack Power: 40
Defense: 16
Accuracy: 48
Evasion: 25
Support Effects
Attack power: None
Defense: Decreases 77%
Accuracy: Decreases 77%
Evasion: Decreases 77%
Vivosaur 2
Name: Dinomaton
Number: 101
Rank: 7
Element: Neutral
Battle Skills: Steel Slash, Scissor Swipe, Heartless Fury, and Death Ray
Stats
Life Points: 285
Attack Power: 46
Defense: 7
Accuracy: 29
Evasion: 20
Support Effects
Attack power: None
Defense: None
Accuracy: None
Evasion: None
Vivosaur 3
Name: Dinomaton
Number: 101
Rank: 7
Element: Neutral
Battle Skills: Steel Slash, Scissor Swipe, Heartless Fury, and Death Ray
Stats
Life Points: 285
Attack Power: 46
Defense: 7
Accuracy: 29
Evasion: 20
Support Effects
Attack power: None
Defense: None
Accuracy: None
Evasion: None
Like the battle with Duna, soon as it starts he will move to the escape zone, so when he does start laying a pounding on his Dinomaton in the attack zone before he gets back and powers it up. Hopefully if not killed it you beat it down enough so he will switch with it, when he does go ahead and pound on him as much as you can. Just keeping repeating that process to win.
Raptin will leave after loosing and boy will he be angry, anyways go ahead and get the final fragment and ignore Raptin because seriously like you would ever let that happen. You will take the stone figure back with you to the center, once there Duna will remove the first layer and you will have to hammer the rest only to find Dr. Diggins asleep in the rock. Duna will revive him and he will talk of how he plan became a success, so with the processor in hand head over to Mr. Richmond and give it to him only to find out a few minutes later is King Dynal in disguise. Dynal will run off with the piece so chase after him using the teleporter in the fossil center and get past a few guards to where you met Dynal earlier and stop him from trying his plan again.
Vs. Dynal
Fossil Power per Turn: 180
Total Life Points: 1070
Vivosaur 1
Name: Dynal
Number: 104
Rank: 8
Elemental: Neutral
Battle Skills: Royal Bite, Regal Combo, Imperial Wrath, Rex Roar, and Antimatter Beam
Stats
Life Points: 500
Attack Power: 55
Defense: 22
Accuracy: 41
Evasion: 16
Support Effects
Attack power: Decreases 77%
Defense: Decreases 77%
Accuracy: Decreases 77%
Evasion: Decreases 77%
Vivosaur 2
Name: Dinomaton
Number: 101
Rank: 7
Element: Neutral
Battle Skills: Steel Slash, Scissor Swipe, Heartless Fury, and Death Ray
Stats
Life Points: 285
Attack Power: 46
Defense: 7
Accuracy: 29
Evasion: 20
Support Effects
Attack power: None
Defense: None
Accuracy: None
Evasion: None
Vivosaur 3
Name: Dinomaton
Number: 101
Rank: 7
Element: Neutral
Battle Skills: Steel Slash, Scissor Swipe, Heartless Fury, and Death Ray
Stats
Life Points: 285
Attack Power: 46
Defense: 7
Accuracy: 29
Evasion: 20
Support Effects
Attack power: None
Defense: None
Accuracy: None
Evasion: None
The life point count maybe high but don’t worry just start bashing on Dynal until he moves like Raptin and Duna did, when he does use brute strength to pound down much of the Dinomaton's as you can, When Dynal Gets back after you deal with the power ups look out for his Royal Bite and Death Ray both can do massive damage. Once you can get Dynal or one of the Dinomaton's out the way the battle will be a lot easier.
Dynal learning from his losses will finally stop his plans to destroy the humans; Unfortunately Raptin will not feel the same and even attempt to use the machine only to summon the Guhnash monster, the planet eater. Now the human and the dinaurians will unite to find out how to stop the creature they couldn’t years ago and apparently cant now... Lucky for you Dr. Diggins found out how, so what you have to do is destroy its three brains a.k.a its only weakness. Once you agree to go there you must pick who to take with you Rosie or Duna just know there is two different endings just depend on who you pick but no worries you can see the other later on a side quest. Once inside the battle begins right away.
Vs. Guhnash
Fossil Power per Turn: 180
Total Life Points: 1110
Vivosaur 1
Name: Guhvorn
Number: 113
Rank: 8
Element: Legendary
Battle Skills: Omninous Bite, Gash Combo, Cascading Savagery, Frenzied Mockery, and Electric Doom
Stats
Life Points: 444
Attack Power: 55
Defense: 20
Accuracy: 30
Evasion: 10
Support Effects
Attack power: Increases 10%
Defense: None
Accuracy: None
Evasion: None
Vivosaur 2
Name: Guhlith
Number: 114
Rank: 8
Element: Legendary
Battle Skills: Weeping Slam, Whirling Displacement, Billowing Anger, Unearthly Armor, and Electric Doom
Stats
Life Points: 333
Attack Power: 30
Defense: 30
Accuracy: 30
Evasion: 5
Support Effects
Attack power: None
Defense: Increases 10%
Accuracy: None
Evasion: None
Vivosaur 3
Name: Guhweep
Number: 112
Rank: 8
Element: Legendary
Battle Skills: Weeping Slam, Whirling Displacement, Tears of Dark Light, Bend Space, and Electric Doom
Stats
Life Points: 333
Attack Power: 30
Defense: 10
Accuracy: 30
Evasion: 30
Support Effects
Attack power: None
Defense: None
Accuracy: Increases 10%
Evasion: None
Bring your three strongest fighters this will be a absolute help. With the high hp and big attacks you will want the fire power. Getting down to business go after the Guhweep first because it can heal the other two. When its dead turn on the Guhvorn because it has way too much hp and then finish up with the Guhlith.
Once all three brains are dead the creature will begin to fall apart and your partner will put you and herself into a stone sleep and everything goes black. Once you wake up you will find out earth remains and the Guhnash died, and hey King Dynal made piece with the humans so everything is fine except for. Don’t read ahead if u want don’t want to see the ending
If you took Rosie along you will find she lost her memory and cant even remember you when you see her. Just as all hope seems lost the Digadig Chieftain will stop by and recommend the hip shaker dance to bring back her memory, once you do she will be overwhelmed by her returning memories
If you took Duna along you awake to find the stone sleep machine broke and she wasn’t revived, so when you go visit her in the park she turns out to be nothing more then a statue, but here comes the Digadig Chieftain who will recommend the hip shaker dance to bring her back. Once you do it she will be revived and come back to live
With that this concludes the main story, next I will be doing the side quests and monster guides so keep checking in for more. Until next time this has be RenownedBebop the writer of this guide and if you wish to reach me or leave and comments or stuff I may have missed or even tips, feel free to email me or add me on hotmail at hiei_88_1@hotmail.com. Also I give credit to Red Entertainment for the really fun game and anyone else who did anything associated with it.
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