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Article: Fossil Fighter chapter 7

Fossil Fighter chapter 7

Chapter 7: The Revival

Go ahead and leave the hotel where Rosie will stop you, it seems Dr. Diggins has found some advanced technology in the idols. Head to his secret lab at the Richmond buildings basement, where you will be greeted by some small rat creature which leaves the building in a hurry. Rosie will point out that the trees that were hiding the secret door to the lab are gone. Inside you will find Duna in her human form and a new dinaurian who is taking Dr. Diggins research table... When discovered the dinaurian will reveal him as Raptin and he differs from Duna because he doesn't like humans. Now he will explain the story of the idols, which go figure are super smart tiny computers from a larger piece that was meant to monitor human evolution.

Rosie will attempt to stop Raptin but he will zap her with a transformation beam making her in a small rat creature, then he will turn it on you but Duna saves you. Unable to stop him he still fires at you only to see his gun ran out of power, with that lucky break you fall unconscious and wake up in Rosie's room. You get a call to go over to Mr. Richmond's office, Mr. Richmond and Dr. Diggins saw the whole thing on a camera and will both wonder if the dinaurians got anything to do with a secret island. After that rat Rosie will run up and get you some weird looking pendant, so choose to use it and Dr. Diggins and you will both be transported to the dinaurian ship in outer space so go explore some. When you find a dinaurian guard he will stop you only to think you are in your human form, sadly you can’t get by unless you are in your dino form so you will have to find out how to get one.

Go back to Mr. Richmond's office and make up a plan, which requires that Dr. Diggins suggests getting Saurhead's mask, so head over to the fossil stadium and ask Saurhead for his mask. He will let you have it on one condition you have to beat him five times in a row without switching out your team. Make sure before going into the battle you have a really strong type of each element to give you a advantage.

Vs. Saurhead 1

Fossil Power per Turn: 180
Total Life Points: 529

Vivosaur 1

Name: Neo
Number: 21
Rank: 7
Element: Neutral
Battle Skills: Neo Bite, Neo Combo, Neo Fury, and Law of the Jungle

Stats

Life Points: 198
Attack Power: 98
Defense: 18
Accuracy: 45
Evasion: 16

Support Effects

Attack power: None
Defense: None
Accuracy: None
Evasion: None

Vivosaur 2

Name: Jara
Number: 82
Rank: 4
Element: Neutral
Battle Skills: Knockout cry, Distracting Cry, Spite Blast, and Rubble Rain

Stats

Life Points: 91
Attack Power: 14
Defense: 3
Accuracy: 37
Evasion: 21

Support Effects

Attack power: Decreases 10%
Defense: None
Accuracy: None
Evasion: Decreases 10%

Vivosaur 3

Name: Brachio
Number: 44
Rank: 5
Element: Neutral
Battle Skills: Mighty Stomp, Mountain Wave, Earth Crush, and Power Scale

Stats

Life Points: 240
Attack Power: 23
Defense: 8
Accuracy: 37
Evasion: 7

Support Effects

Attack power: Decreases 30%
Defense: None
Accuracy: Decreases 30%
Evasion: None

Seeing this battle is all neutral you should have it a little easy, so aim for the Jara first because Brachio will be helping you out by lower the attack power of his attack zone, let alone Jara can put you to sleep so it can turn things into a mess. So take Jara down first then Neo and finish up with Brachio.

Vs. Saurhead 2

Fossil Power per Turn: 180
Total Life Points: 495

Vivosaur 1

Name: Cryo
Number: 16
Rank: 7
Element: Water
Battle Skills: Cold Shout, Cryo Combo, Toxic Ruin, and Frozen Pulse

Stats

Life Points: 198
Attack Power: 36
Defense: 18
Accuracy: 46
Evasion: 16

Support Effects

Attack power: None
Defense: Increases 30%
Accuracy: Increases 30%
Evasion: None

Vivosaur 2

Name: Angato
Number: 35
Rank: 5
Element: Water
Battle Skills: Angato Bite, Poison Combo, Poisonous Fury, and Aqua Cannon

Stats

Life Points: 154
Attack Power: 28
Defense: 9
Accuracy: 45
Evasion: 13

Support Effects

Attack power: None
Defense: None
Accuracy: None
Evasion: None

Vivosaur 3

Name: Ankylo
Number: 57
Rank: 4
Element: Water
Battle Skills: Body Hammer, Ankylo Combo, Toxic Spear, and Harden

Stats

Life Points: 143
Attack Power: 21
Defense: 23
Accuracy: 36
Evasion: 10

Support Effects

Attack power: Decreases 20%
Defense: Increases 99%
Accuracy: None
Evasion: Decreases 10%

Make sure to have a strong air creature for this battle to glide through this battle. Go for the Ankylo first to get rid of that good defense boost, after that take out Cryo then finish up with the Angato.

Vs. Saurhead 3

Fossil Power per Turn: 180
Total Life Points: 555

Vivosaur 1

Name: Carchar
Number: 17
Rank: 7
Element: Earth
Battle Skills: Massive Jaws, Carchar Combo, Carchar Fury, Law of the Jungle, and Earthen Blast

Stats

Life Points: 243
Attack Power: 42
Defense: 21
Accuracy: 39
Evasion: 13

Support Effects

Attack power: None
Defense: Decreases 10%
Accuracy: None
Evasion: Decreases 10%

Vivosaur 2

Name: Acro
Number: 18
Rank: 5
Element: Earth
Battle Skills: Acro Bite, Acro Combo, Acro Fury, Law of the Jungle, and Sand Storm

Stats

Life Points: 202
Attack Power: 29
Defense: 13
Accuracy: 42
Evasion: 11

Support Effects

Attack power: Increases 10%
Defense: None
Accuracy: None
Evasion: None

Vivosaur 3

Name: Pachy
Number: 69
Rank: 4
Element: Earth
Battle Skills: Iron Headbutt, Iron Ram, Iron Missile, and Iron Barrage

Stats

Life Points: 110
Attack Power: 18
Defense: 9
Accuracy: 21
Evasion: 15

Support Effects

Attack power: Decreases 5%
Defense: Decreases 10%
Accuracy: None
Evasion: None

Saurhead's third team is a all earth team, so now your air type would be in massive trouble so try and get your fire type to let loose on them. Have it aim for Carchar first then Acro and finish up the fight with Pachy.

Vs. Saurhead 4

Fossil Power per Turn: 180
Total Life Points: 481

Vivosaur 1

Name: Kentro
Number: 54
Rank: 7
Element: Air
Battle Skills: Spike Tail, Whirling Dash, Wind Spines, Super Harden, and Wind Storm

Stats

Life Points: 162
Attack Power: 30
Defense: 14
Accuracy: 39
Evasion: 15

Support Effects

Attack power: None
Defense: Increases 30%
Accuracy: None
Evasion: None

Stats

Life Points: 162
Attack Power: 30
Defense: 14
Accuracy: 39
Evasion: 13

Support Effects

Attack power: None
Defense: Increases 30%
Accuracy: None
Evasion: None

Vivosaur 2

Name: Styraco
Number: 74
Rank: 5
Element: Air
Battle Skills: Leaping Gore, Styraco Combo, Styraco Fury, and Styraco Bomb

Stats

Life Points: 157
Attack Power: 27
Defense: 15
Accuracy: 38
Evasion: 16

Support Effects

Attack power: None
Defense: None
Accuracy: Increases 50%
Evasion: Increases 25%

Vivosaur 3

Name: Paraloph
Number: 68
Rank: 4
Element: Air
Battle Skills: Fist Jab, Dino Uppercut, Paraloph Rush, Counter Blow, and Spirit Calling

Stats

Life Points: 162
Attack Power: 28
Defense: 11
Accuracy: 44
Evasion: 17

Support Effects

Attack power: Increases 7%
Defense: Increases 7%
Accuracy: Increases 7%
Evasion: Increases 7%

Fourth battle against Saurhead is a all air battle so bring in a earth type and start working on his Kentro, He has low attacks that he can use fast and kentro is currently the most dangerous. When he is dead take down the Styraco so he loses all of his good support after that finish up by taking down the Paraloph.

Vs. Saurhead 5

Fossil Power per Turn: 180
Total Life Points: 625

Vivosaur 1

Name: T-Rex
Number: 1
Rank: 7
Element: Fire
Battle Skills: Scare Tactics, Tyrant's Roar, Frightful Assault, and Law of the Jungle

Stats

Life Points: 270
Attack Power: 54
Defense: 22
Accuracy: 38
Evasion: 14

Support Effects

Attack power: Decreases 30%
Defense: Decreases 30%
Accuracy: Decreases 30%
Evasion: Decreases 30%

Vivosaur 2

Name: Tarbo
Number: 4
Rank: 4
Element: Air
Battle Skills: Tarbo Bite, Tarbo Combo, Cyclone, Law of the Jungle

Stats


Life Points: 175
Attack Power: 26
Defense: 18
Accuracy: 40
Evasion: 12

Support Effects

Attack power: None
Defense: None
Accuracy: None
Evasion: Decreases 10%

Vivosaur 3

Name: Gorgo
Number: 3
Rank: 5
Element: Fire
Battle Skills: Jaws of Terror, Fearsome Combo, and Nightmare Combo

Stats

Life Points: 180
Attack Power: 32
Defense: 11
Accuracy: 43
Evasion: 15

Support Effects

Attack power: None
Defense: None
Accuracy: Decreases 10%
Evasion: None

This is the final and most powerful team you will have to fight out of the five, let alone look at T-Rex it has high LP and attack. Try to bring in Elasmo and have him take down much of the T-Rex that he can before things get really nasty, make sure to swap if it almost dies and once the T-Rex is down, go after the Gorgo and finish up the fight using a earth type on the Tarbo.

With that Saurhead is proud of his lose and will give you two of his masks for that pleasing of a victory, also reveals he only has another mask on under the one he has on now. Go back to the fossil center and Wendy will direct you to the basement so head there, both you and Dr. Diggins will put on the masks and warp back to the dinaurian ship. Since the guard lets you pass this time explore the halls and go past more guards and some of Dr. Diggins rambles, until you find computers lining a hall, which will teach you more of the dinaurians plans and technology. In the final room go ahead and examine all of the idols and be amazed as Duna and a another Dinaurian named Dynal come in. You and Dr. Diggins will both hide and listen in on them; right before the dinaurians wipe out the human race with the switch on the computer, you, of all people will jump out and stop Dynal while Dr. Diggins messes up their computer. Dynal will have a guard come fight you and run off.

Vs. Dinaurian

Fossil Power per Turn: 180
Total Life Points: 720

Vivosaur 1

Name: Dinomaton
Number: 101
Rank: 6
Element: Neutral
Battle Skills: Steel Slash, Scissor Swipe, Heartless Fury, and Death Ray

Stats

Life Points: 240
Attack Power: 43
Defense: 6
Accuracy: 28
Evasion: 19

Support Effects

Attack power: None
Defense: None
Accuracy: None
Evasion: None

Vivosaur 2

Name: Dinomaton
Number: 101
Rank: 6
Element: Neutral
Battle Skills: Steel Slash, Scissor Swipe, Heartless Fury, and Death Ray

Stats

Life Points: 240
Attack Power: 43
Defense: 6
Accuracy: 28
Evasion: 19

Support Effects

Attack power: None
Defense: None
Accuracy: None
Evasion: None

Vivosaur 3

Name: Dinomaton
Number: 101
Rank: 6
Element: Neutral
Battle Skills: Steel Slash, Scissor Swipe, Heartless Fury, and Death Ray

Stats

Life Points: 240
Attack Power: 43
Defense: 6
Accuracy: 28
Evasion: 19

Support Effects

Attack power: None
Defense: None
Accuracy: None
Evasion: None

This fight seems incredibly boring... I mean three of the same guys? All neutral? They maybe strong but it doesn’t matter just bring in your toughest team and overpower them.

Dynal will still get to flip the switch, lucky for you Dr. Diggins managed to take a piece of the computer away making it useless, sadly before you can escape Dr. Diggins and the computer will get zapped back through time with a teleporter ray. Duna will save you before Dynal can get his hands on you, back in safe zone it’s up to you and your friends to figure out how to stop Dynal before he can find another way to destroy the world.
Posted by RenownedBebop on November 03 2009 09:13 PM · 0 Comments · 1939 Reads · Print

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