Earth Shaker
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| | Warrior / Ritualist | 12 Strength 12 Hammer Mastery 3 Restoration Magic
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 Prophecies | Earth Shaker- 8
 Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration. |
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 Nightfall PvE only | Whirlwind Attack- 1
 - 6
 Melee Attack. Attack target and adjacent foes. Each attack that hits deals +10..20 damage. (Attrib: Sunspear rank) This attack skill has 12% armor penetration. |
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 Prophecies | Crude Swing- 5
 - 5
 Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +16 damage. You have -40 armor while activating this Skill. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration. |
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 Core | "For Great Justice!" (PvE)- 45
 - 5
 Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more. |
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 EotN PvE only | Drunken Master- 60
 - 5
 Stance. For 60..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead. (Attrib: Deldrimor rank) |
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 Nightfall | Enraging Charge- 20
 - 5
 Stance. For 13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline. (Attrib: 12 Strength) |
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 Prophecies | Crushing Blow- 10
 - 5
 Hammer Attack. If this attack hits, you strike for +16 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 17 seconds. (Attrib: 12 Hammer Mastery) This attack skill has 12% armor penetration. |
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 Nightfall | Death Pact Signet (PvE)- 12
 - 3
 Signet. Resurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you. (Attrib: 3 Restoration Magic) |
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| Warrior |
Usage
* Crowd control with loads of AoE Hammer Attacks. With Dark Fury from the Necro, added with FGJ!, you should be able to spam Earthshaker almost on charge.
* Kill stuff
Equipment
* Survivor Warrior armor with Stonefist Insignia in the gloves. Minor Strength and Minor Hammer runes as well.
* A 15^50 +30 hammer, with zealous, vampiric, or sundering.
Dwayna Dervishes (3x)
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| | Dervish / Ritualist | 3 Restoration Magic 12 Scythe Mastery 12 Mysticism Whenever an Enchantment ends, you gain 12 Health and 4 Energy.
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 Nightfall | Avatar of DwaynaElite Form. For 62 seconds, whenever you use a Skill, you gain 51 Health and lose 1 Hex. This Skill is disabled for 120 seconds. (Attrib: 12 Mysticism) |
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 Nightfall | Eremite's Attack (PvE)Melee Attack. If this attack hits, you deal +9 damage for each adjacent foe (maximum 30 bonus damage). (Attrib: 12 Scythe Mastery) |
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 Nightfall | Chilling Victory (PvE)- 10
 - 10
 Scythe Attack. If it hits, this attack strikes for +17 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 51 cold damage. (Attrib: 12 Scythe Mastery) |
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 Nightfall PvE only | Eternal AuraEnchantment Spell. All nearby foes take 40..100 holy damage. For 10 seconds, nothing happens. When this Enchantment ends, all other Dervish Skills are recharged. (Attrib: Sunspear rank) |
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 EotN PvE only | Drunken Master- 60
 - 5
 Stance. For 60..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead. (Attrib: Deldrimor rank) |
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 Nightfall | Mystic Sweep (PvE)Melee Attack. If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: 12 Scythe Mastery) |
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 Factions PvE only | Aura of Holy Might (Kurzick)Enchantment Spell. All nearby foes take 30..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30..50 holy damage. (Attrib: Kurzick rank) |
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 Nightfall | Death Pact Signet (PvE)- 12
 - 3
 Signet. Resurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you. (Attrib: 3 Restoration Magic) |
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| Dervish |
At 14 Scythe Mastery, you could easily bring Victorious Sweep instead of Eremites Attack or Mystic Sweep. It will do just as much damage, and has the benefit of healing you when hitting a foe with less health.
Equipment
* Survivor armor runed up appropriately with minor Mysticism and minor Scythe Mastery.
* A 15^50 scythe; a zealous mod may help with energy management.
Usage
* Spam Scythe Attacks while under Avatar of Dwayna. Because of Eternal Aura, Dwayna's form should be up the entire time, and thus the numerous hexes in FoW are not a problem.
* One of the Dervs should be ready to solo the Mage right as the rest of the team enters the Burning Forest.
Moebious Blossom
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| | Assassin / No profession | 12 Dagger Mastery 12 Critical Strikes You have an additional 12% chance to critical hit. Whenever you critical hit, you get 2 Energy.
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 Nightfall | Golden Fox Strike- 4
 - 5
 Lead Attack. If this attack hits, target foe takes +26 damage. If you are under the effects of an Enchantment, this attack cannot be blocked. (Attrib: 12 Dagger Mastery) |
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 EotN | Golden Fang Strike- 4
 - 5
 Off-Hand Attack. Must follow a lead attack. If you are under the effects of an Enchantment and this attack hits, target foe suffers from a Deep Wound for 17 seconds. (Attrib: 12 Dagger Mastery) |
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 Factions | Moebius Strike- 2
 - 5
 Elite Off-Hand Attack. Must follow a Dual Attack. If it hits, Moebius Strike strikes for +30 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. (Attrib: 12 Dagger Mastery) |
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 Factions | Death Blossom- 2
 - 5
 Dual Attack. Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +40 damage and all adjacent foes take 40 damage. (Attrib: 12 Dagger Mastery) |
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 Nightfall PvE only | Critical AgilityEnchantment Spell. For 4 seconds and 1 second for each rank of Critical Strikes. You attack 33% faster and gain 10..25 armor. This Skill reapplies itself every time you land a critical hit. (Attrib: Sunspear rank) |
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 Factions | Dash- 8
 - 5
 Stance. For 3 seconds, you run 50% faster. |
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 EotN PvE only | Brawling Headbutt- ¾
 - 7
 Skill. You headbutt target touched foe dealing 30..70 damage and knocking down that foe if it hits. (Attrib: Deldrimor rank) |
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 EotN | Falling Lotus Strike- 12
 - 5
 Off-Hand Attack. Must strike a knocked-down foe. If it hits, you strike for +31 damage and gain 10 Energy. (Attrib: 12 Dagger Mastery) |
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| Assassin |
Usage
* Make stuff explode by spamming Death Blossom and Moebius Strike.
* On Shadow Monks, spam Brawling Headbutt and follow up with Falling Lotus.
* Your job is to solo the wolves; when your team pushes up to the waterfall in the spider cave, push ahead with Dash to break aggro so that you may find the wolf and solo it on the beach.
Equipment
* Survivor armor, minor rune of critical strikes and minor dagger mastery
* Zealous Daggers, take a longbow for pulling the Shard Wolves.
Orders Necromancer
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| | Necromancer / Monk | 12 Blood Magic 12 Soul Reaping 3 Smiting Prayers You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Nightfall | Signet of Removal- 5
 - 1
 Elite Signet. If target ally is under the effects of an Enchantment, that ally loses one Hex and one Condition. |
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 Core | Order of PainEnchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +13 damage. (Attrib: 12 Blood Magic) |
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 Prophecies | Dark FuryEnchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) (Attrib: 12 Blood Magic) |
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 Core | Smite HexSpell. Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 25 damage. (Attrib: 3 Smiting Prayers) |
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 EotN | Foul FeastSpell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 36 Health and 2 Energy. (Attrib: 12 Soul Reaping) |
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 EotN | MasochismEnchantment Spell. For 30 seconds, you gain 3 Energy whenever you sacrifice Health. (Attrib: 12 Soul Reaping) |
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 EotN PvE only | Great Dwarf WeaponWeapon Spell. For 20 seconds, target other ally's weapon strikes for +10..20 damage and has a 20..40% chance to cause knock down. (Attrib: Deldrimor rank) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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| Necromancer |
Usage
* Spam your bar, put Great Dwarf weapon on Earthshaker or Dervs.
* If stuff isn't dying, it's probably your fault somehow.
Equipment
* Survivor armor with minor blood and soul reaping runes
* HCT for Blood Spells is a big plus - it will drastically reduce casting on your Orders spells over time, which should be up constantly.
* A 40/20/20% Blood staff is a good, well rounded weapon for this job.
Paragon Shout support
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| | Paragon / Warrior | 12 Spear Mastery 6 Command 11 Leadership
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 Nightfall | Vicious Attack- 8
 - 5
 Spear Attack. If this attack hits, you deal +17 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 13 seconds. (Attrib: 12 Spear Mastery) |
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 Nightfall | Swift Javelin- 10
 - 5
 Spear Attack. If this attack hits, you deal +17 damage. If you are under the effects of an Enchantment, this spear flies twice as fast and cannot be blocked. (Attrib: 12 Spear Mastery) |
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 Nightfall | Aggressive RefrainEcho. For 20 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. (Attrib: 11 Leadership) |
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 Nightfall PvE only | "There's Nothing to Fear!"- 20
 - 15
 Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 15..35% less damage. Affected party members are healed for 20..60 Health when this Shout ends. (Attrib: Sunspear rank) |
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 Factions PvE only | "Save Yourselves!" (Kurzick)- 8
 Shout. For 3..6 seconds, all other party members gain 100 armor. (Attrib: Kurzick rank) |
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 EotN PvE only | Ebon Battle Standard of HonorWard Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10..20 seconds, non-Spirit allies in this area strike for +5..15 damage and an additional +5..10 vs. Charr. (Attrib: Ebon Vanguard rank) |
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 Nightfall | Focused Anger- 60
 - 10
 Elite Skill. For 45 seconds, you gain 110% more adrenaline. (Attrib: 11 Leadership) |
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 Core | "For Great Justice!" (PvE)- 45
 - 5(-1..5)
 Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more. |
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| Paragon |
Usage
* Spam your bar. Place the Battle Standard up close so as to benefit the physicals overload of your team.
* Spam There's Nothing to Fear on recharge to keep Aggressive Refrain up.
* Mash Save Yourselves! as it fills.
* Use "For Great Justice!" as Focused Anger runs out.
Equipment
* Survivor insignias and vitae runes as necessary with minor Command, Leadership, and Spear Mastery runes.
* A vampiric spear with a 15AL/r7 Command shield.
Word of Healing Monk
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| | Monk / Elementalist | 12 Healing Prayers 8 Protection Prayers 10 Divine Favor
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 Core | Word of HealingElite Spell. Heal target ally for 105 (+32) Health. Heal for an additional 83 Health if that ally is below 50% Health. (Attrib: 12 Healing Prayers) |
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 Prophecies | Dwayna's KissSpell. Heal target other ally for 51 (+32) Health and an additional 30 Health for each Enchantment or Hex on that ally. (Attrib: 12 Healing Prayers) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 Core | Heal PartySpell. Heal entire party for 66 Health. (Attrib: 12 Healing Prayers) You get healed for 32 Health. |
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 EotN | Cure HexSpell. Remove one Hex from target ally. If a Hex was removed, that ally is healed for 102 Health. (Attrib: 12 Healing Prayers) Target ally gets healed for 32 Health. |
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 Core | Remove HexSpell. Remove a Hex from target ally. Target ally gets healed for 32 Health. |
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 Core | Protective SpiritEnchantment Spell. For 15 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 8 Protection Prayers) Target ally gets healed for 32 Health. |
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 Nightfall | Dismiss ConditionSpell. Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 47 Health. (Attrib: 8 Protection Prayers) Target ally gets healed for 32 Health. |
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| Monk |
Usage
* Remove Hexes and powerheal with WoH. If the assassin comes under fire, which it will, throw Prot Spirit on it. Because of the dervishes' hex removal, your primary targets for hex removal are the warrior and the assassin. Heal Party for emergencies.
* Watch out for the orders bot - you'll spend a lot of time healing him as well.
Equipment
* Survivor insignias with minor protection, healing, and divine favor runes.
* A 40/40 set for Healing Prayers is good; you will be spamming Cure Hex and WoH constantly.
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Counters
* Paragon dying
* Assassin mass spamming attack skills while under the effects of Spiteful Spirit/ Empathy
Variants
* Switch out a Dervish for a Rt/R Splinter Barrager
Notes
* Addition of consumables to this will make Hard Mode extremely easy, not to mention giving everyone a 20% Increased Moving Speed (IMS). Highly Recommended.
Information from pvxwiki.com