Terra One
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| | Assassin / Elementalist | 12 Earth Magic 3 Deadly Arts 12 Shadow Arts
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 Nightfall | Deadly Paradox- 10
 - 15
 Stance. All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. (Attrib: 3 Deadly Arts) |
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 Factions | Shadow Form (PvE)Elite Enchantment Spell. For 25 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 50% less damage. When Shadow Form ends, lose all but 41 Health. (Attrib: 12 Shadow Arts) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 EotN PvE only | Ebon Battle Standard of HonorWard Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10..20 seconds, non-Spirit allies in this area strike for +5..15 damage and an additional +5..10 vs. Charr. (Attrib: Ebon Vanguard rank) |
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 Factions | Sliver ArmorEnchantment Spell. For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. (Attrib: 12 Earth Magic) |
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 EotN PvE only | "By Ural's Hammer!"- 30
 - 5
 Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank) |
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 Nightfall | Feigned NeutralityEnchantment Spell. For 9 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. (Attrib: 12 Shadow Arts) |
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 Factions | Death's ChargeSpell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 173. (Attrib: 12 Shadow Arts) |
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| T1 |
Equipment
- +10AL vs Fire shield.
- 20% enchantment weapon.
Usage
- Keep up Shadow form with deadly paradox or glyph of swiftness.
- Use glyph of lesser energy before activating the Battle Standard and Sliver armor.
- Use feigned neutrality right before--rarely--your shadow form drops due to a lack of 25 or 15 energy.
- Use death's charge as a heal or a method of getting out of a bodyblock.
Terra One Route

1) Start.
2) Run here and kill the Shadow Priest, 3 Rangers and Beast. The ghosts will pop, take bothquests. Don't worry about the Skeletons aggroing the ghosts, - they no longer kill them.
3) Run to 3, getting as much aggro as possible. Pull the Skeleton casters so they are just below the priest of menzies, but make sure the priest of menzies doesn't start running round. Deaths Charge up to menzies. The warriors will start running round but the casters will keep wanding, so sliver armor can kill menzies before any warriors steal Sliver's target. Once menzies is dead, recast SF and pick up the book. Run round (don't death's charge down or the book will be left up the top) and take the book back to the ghosts. Don't forget to drop the book before recasting shadow form, or it will run out early (enchanting weapon not out). Dragon lich's can interrupt through shadow form with deafening roar, so if you have aggroed one, stop a few seconds before you need to cast so it can waste it before you try to cast.
4) Once the book is back, run to the Shard wolf in the middle of the battlefield and kill it.
5) Run to burning forest (check the quest log to see if Terra 2 took the quest off Miko The Unchained before going in. If they didn't take it, take it yourself, shout at them a bit and go into forest). Mahgo Hydra's will try to follow you, and use inferno which hits for 190 without the right equipment. Run to (5) and recast SF, GoLE and Charge the Shard wolf, and kill. If you aren't moving, then keep feigned neutrality up, to reduce the hydra's damage and heal - you should only be standing still while Sliver Armor is up. One Sliver should kill the wolf and most hydras. Run on to (6)
6) There are 4 Shadow Overlords you need to kill, they don't pull far so you need to stand around the middle of them all after aggroing. There are lots of Hydras, so keep moving until you've just recast SF, then charge something that is alone and use sliver. If done right, all Shadow overlords should die in one go, if not find the last few and kill them off. By then most hydras should be dead so it will be easy. Run on to (7)
7) Tower of Strength - there should be lots of Shadow Patrols, Abyssals, mesmers and Rangers. Kill all the shadow patrols and rangers, leaving any mesmers alive. It is easy to split the rangers from mesmers as they have different weapon ranges. When they are all dead, ask where Terra two is. If they are still doing Khobey, then run to forge and get the mage (just run into minimap range and he will start running) (this shouldn't be the case). Terra two should have finished long ago, and should be waiting near forge to trigger mage. Either way, you have time to kill the shard wolf at(8) before he turns up (Pull the wolf towards the tower so the monks do not heal him). Once the mage opens the tower, kill the nightmare and wait for main team.
8) Kill the wolf if he isn't already dead.
Terra Two
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| | Assassin / Elementalist | 12 Earth Magic 3 Deadly Arts 12 Shadow Arts
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 Nightfall | Deadly Paradox- 10
 - 15
 Stance. All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. (Attrib: 3 Deadly Arts) |
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 Factions | Shadow Form (PvE)Elite Enchantment Spell. For 25 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 50% less damage. When Shadow Form ends, lose all but 41 Health. (Attrib: 12 Shadow Arts) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 EotN PvE only | Ebon Battle Standard of HonorWard Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10..20 seconds, non-Spirit allies in this area strike for +5..15 damage and an additional +5..10 vs. Charr. (Attrib: Ebon Vanguard rank) |
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 Factions | Sliver ArmorEnchantment Spell. For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. (Attrib: 12 Earth Magic) |
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 EotN PvE only | "Finish Him!"- 15
 - 10
 Shout. If target foe has less than 50% Health, that foe takes 20..80 damage and suffers from Cracked Armor and a Deep Wound for 5..20 seconds. (Attrib: Norn rank) |
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 EotN PvE only | "By Ural's Hammer!"- 30
 - 5
 Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank) |
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 Factions | Death's ChargeSpell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 173. (Attrib: 12 Shadow Arts) |
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| T2 |
Equipment
- +10AL vs Slashing shield.
- 20% enchantment weapon.
Variants
- Use Feigned Neutrality over "Finish Him!" for extra self defense and the ability to cover for Terra One if needed in the Burning Forest.
Usage
- Keep up Shadow form with deadly paradox or glyph of swiftness
- Use glyph of lesser energy before activating the Battle Standard -> Sliver armor chain, and only use "Finish Him!" in a situation where you wouldn't be able to kill otherwise. Try to aggro as many monsters as possible, as the using of "Finish Him!" puts a drain on your energy and you may find yourself in a situation where you run out of energy.
- Use feigned neutrality right before--rarely--your shadow form drops due to a lack of 25 or 15 energy.
- Use death's charge as a heal or a method of getting out of a bodyblock.
Terra Two Route

1) Start.
2)Grab quest from Miko The Unchained on your way past.
3)Take quest from Nimros The Hunter.
4) Kill this Shard wolf. Lots of monks heal him so you might want to try pulling him into cave. (Also annoying as there is such a steep slope he loses aggro if you go too fast).
5) Kill the beach Wolf, try not to aggro the warrior guys.
6) Wait at beach for the main team to take the quest Restore The Temple Of War. Work though the cave killing the Seeds of Corruption.
7) Where the Seeds of Corruption are :p If you're slow, (because of trouble with the first wolf) then ask where the other terra is. If he is almost finished at tower of strength, wait outside forge so you can trigger mage straight away, then go on to (8).
8)Follow Blue line to Khobay The Betrayer. If your struggling to kill, pull him out of his cave and to the left so you can get more aggro. Once you reach the bottom of the "bridge", Khobay will run out ahead of all the others. Once this is done, if you haven't already, wait outside forge to trigger mage. (If your fast then you will)
Main Team
How to spike: Perma balls groups tightly and pings a target. The necro casts MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible.
- Clear the way to the Tower of Courage and complete Rastigan The Eternal's quest.
- Clear the way to the Temple of War and clear it so the Forgemaster appears. Terra 1 takes the quests so you can go directly to the Temple of War.
- Take the first quest once the Perma is waiting on the south side of the forge. Pull them towards the middle and kill. Once they are dead, the sin and two warriors should stand on the corpses to kill so the new Beast's that spawn don't jump around. Do the same for the North side.
- Before leaving the Temple of War, make sure all three quests are taken - Khobay the Betrayer, Restore the Temple of War and Tower of Strength from Eternal Lord Taeres.
- Head to the Wailing Forest, clear all foes to the wailing lord. Do not kill the Wailing Lord.
- Pull and kill the nearby wolf. The perma and warrior will need to Death Retreat back to the rest of the team.
- The Ritualist is the quest taker. Wait until everyone else is off the map and ready, then take the quest from the Wailing Lord. Wait until you are called by the main team.
- If you were far enough away, the griffins will not have followed you. Clear the way back to the Tower of Courage. Once you are almost there, tell the Ritualist they can come with Griffins.
- Pull and kill the last Wolf. Wait in the Tower until the griffins get there, then head to forge for your reward.
Main Tank
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| | Assassin / Mesmer | 12 Inspiration Magic 3 Deadly Arts 12 Shadow Arts
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 Nightfall | Deadly Paradox- 10
 - 15
 Stance. All of your attack Skills are disabled for 10 seconds. For 7 seconds, your Assassin Skills activate and recharge 33% faster. (Attrib: 3 Deadly Arts) |
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 Factions | Shadow Form (PvE)Elite Enchantment Spell. For 25 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 50% less damage. When Shadow Form ends, lose all but 41 Health. (Attrib: 12 Shadow Arts) |
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 EotN PvE only | "I Am Unstoppable!"- 30
 - 5
 Shout. For 12..20 seconds, you have +24 armor and cannot be knocked down or Crippled. (Attrib: Norn rank) |
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 Nightfall | Feigned NeutralityEnchantment Spell. For 9 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill. (Attrib: 12 Shadow Arts) |
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 EotN PvE only | Ebon Battle Standard of HonorWard Spell. You plant an Ebon Battle Standard of Honor at your current location. For 10..20 seconds, non-Spirit allies in this area strike for +5..15 damage and an additional +5..10 vs. Charr. (Attrib: Ebon Vanguard rank) |
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 Prophecies | ChannelingEnchantment Spell. For 46 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. (Attrib: 12 Inspiration Magic) |
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 Factions | Death's ChargeSpell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 173. (Attrib: 12 Shadow Arts) |
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 EotN PvE only | Ebon EscapeSpell. Shadow Step to target other ally. You and that other ally are healed for 40..90 health. (Attrib: Ebon Vanguard rank) |
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| MT |
Equipment
- Radiants or Blessed insignias.
- Caster Shield and 20% enchanting weapon.
- High Energy staff to swap to if low on energy.
Manly Hundred Blades Warrior x2
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| | Warrior / Assassin | 11 Strength 12 Swordsmanship 6 Tactics 2 Shadow Arts
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 Factions | Death's ChargeSpell. Shadow Step to target foe. If that foe has more Health than you, you are healed for 83. (Attrib: 2 Shadow Arts) |
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 Core | "For Great Justice!" (PvE)- 45
 - 5
 Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more. |
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 Core | Hundred Blades- 8
 - 5
 Elite Sword Attack. Swing twice at target foe and foes adjacent to your target. (Attrib: 12 Swordsmanship) This attack skill has 11% armor penetration. |
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 Prophecies | "To the Limit!"- 20
 - 5
 Shout. For each foe within earshot (maximum 3), you gain one strike of adrenaline. (Attrib: 6 Tactics) |
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 Nightfall PvE only | Whirlwind Attack- 1
 - 6
 Melee Attack. Attack target and adjacent foes. Each attack that hits deals +10..20 damage. (Attrib: Sunspear rank) This attack skill has 11% armor penetration. |
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 EotN PvE only | "I Am Unstoppable!"- 30
 - 5
 Shout. For 12..20 seconds, you have +24 armor and cannot be knocked down or Crippled. (Attrib: Norn rank) |
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 EotN PvE only | Air of Superiority- 20
 - 5
 Skill. For 10..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. (Attrib: Asura rank) |
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 Nightfall | Death's RetreatSpell. Shadow Step to target ally. If you have less Health than that ally, you gain 52 Health. (Attrib: 2 Shadow Arts) |
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| 100b |
- Death's Retreat is for after the Wolf in forest, warriors can quickly get back down to the rest of the mainteam.
- Zealous sword for better energy management.
MoP Nuker
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| | Necromancer / Assassin | 10 Soul Reaping 12 Curses 8 Deadly Arts You gain 10 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Factions | Assassin's PromiseElite Hex Spell. For 10 seconds, if target foe dies, you gain 13 Energy and all your skills are recharged. (Attrib: 8 Deadly Arts) |
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 Core | Mark of PainHex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 34 shadow damage to adjacent foes. (Attrib: 12 Curses) |
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 EotN | Foul FeastSpell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 30 Health and 2 Energy. (Attrib: 10 Soul Reaping) |
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 Core | Rigor MortisHex Spell. For 18 seconds, target foe cannot block. (Attrib: 12 Curses) |
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 Core | BarbsHex Spell. For 30 seconds, target foe takes 12 more damage when hit by physical damage. (Attrib: 12 Curses) |
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 EotN PvE only | "By Ural's Hammer!"- 30
 - 5
 Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank) |
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 EotN PvE only | Ebon Vanguard Assassin SupportSpell. Summon a level 10..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 20..30 seconds. If target foe is not a Charr, the Assassin lives for 10..15 seconds. (Attrib: Ebon Vanguard rank) |
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 EotN PvE only | "Finish Him!"- 15
 - 10
 Shout. If target foe has less than 50% Health, that foe takes 20..80 damage and suffers from Cracked Armor and a Deep Wound for 5..20 seconds. (Attrib: Norn rank) |
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| MoP |
- For most spikes, cast MoP, "By Ural's Hammer!" then Assassin's Promise.
- For leftovers or single foes, cast Barbs, Ebon Vanguard Assassin and Assassin's Promise.
- Use Foul Feast to remove Blind on the warriors.
- Use Rigor Mortis on Wurms.
- Use Ebon Vanguard Assassin to clear traps away so warrior do not get blinded, crippled or take damage from the traps.
Variants
- Insidious Parasite over Rigor Mortis (In FoW, only Rock Borer Worms from the Forest of the Wailing Lord can block).
EoE Utility Rit
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| | Ritualist / Ranger | 12 Beast Mastery 3 Restoration Magic 12 Channeling Magic
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 EotN PvE only | "You Move Like a Dwarf!"- 10
 - 10
 Shout. Target foe is knocked down and takes 20..80 damage. When that foe gets up, it is Crippled for 5..15 seconds. (Attrib: Norn rank) |
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 Factions | Signet of Spirits- 20
 - 1
 Elite Signet. You gain 10 Energy if you are within earshot of a Spirit. (Attrib: 12 Channeling Magic) |
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 EotN PvE only | TechnobabbleSpell. Target foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 2..6 seconds. (Attrib: Asura rank) |
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 Factions | Splinter Weapon (PvE)Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage to up to 3 adjacent foes. (Attrib: 12 Channeling Magic) |
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 Factions | Ancestors' Rage (PvE)Skill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 89 lightning damage. (Attrib: 12 Channeling Magic) |
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 Factions PvE only | Summon Spirits (Luxon)Spell. All Spirits you control shadow step to your location, and gain 40..100 Health. (Attrib: Luxon rank) |
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 Prophecies | Edge of ExtinctionNature Ritual. Create a level 8 Spirit with 160 Health and 50 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 43 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 126 seconds. (Attrib: 12 Beast Mastery) |
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 Factions | Flesh of My Flesh (PvE)- 4
 - 5
 Spell. Lose half your Health. Resurrect target party member with your current Health and 8% Energy. (Attrib: 3 Restoration Magic) |
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-Should maintain Splinter on both warriors.
- Use Summon Spirits to carry EoE around for extra damage in spikes.
- Use Ritualist spirits to absorb damage and kill leftovers after spikes in forest/parts of forge.
- Use YMLaD! on left overs.
- Can bring Agony instead of Technobabble.
Variants
- Mend Body and Soul as a condition removal, so the Necromancer won't need Foul Feast.
Healing Monk
A number of builds can be used for this, a few suggestions are shown below. Note that UA is more preferable for PUG groups.
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| | Monk / No profession | 12 Healing Prayers 6 Protection Prayers 11 Divine Favor
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 Factions | Blessed LightElite Spell. Heal target ally for 105 (+35) Health and remove one Condition and one Hex. (Attrib: 11 Divine Favor) |
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 Nightfall PvE only | Seed of LifeEnchantment Spell. For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. (Attrib: Sunspear rank) You get healed for 35 Health. |
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 Core | Protective SpiritEnchantment Spell. For 12 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 6 Protection Prayers) Target ally gets healed for 35 Health. |
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 Core | Healing SeedEnchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 25 Health. (Attrib: 12 Healing Prayers) Target ally gets healed for 35 Health. |
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 Prophecies | Vigorous SpiritEnchantment Spell. For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 17 Health. (Attrib: 12 Healing Prayers) Target ally gets healed for 35 Health. |
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 Factions PvE only | Selfless Spirit (Luxon)Enchantment Spell. For 10..20 seconds, spells you cast that target an ally cost 5 less energy. This enchantment ends if you cast a spell on yourself. (Attrib: Luxon rank) You get healed for 35 Health. |
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 EotN PvE only | Air of Superiority- 20
 - 5
 Skill. For 10..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. (Attrib: Asura rank) |
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 Core | Rebirth- 5
 - 10
 Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 7 seconds. This Spell consumes all of your remaining Energy. (Attrib: 6 Protection Prayers) |
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| Monk One |
Usage
- Maintain Air of Superiority.
- Use Selfless before each group, it should be recharged by AoS.
- Maintain Vigorous Spirit on the warriors.
Equipment
- Armor: Survivor or Radiant Insignias a Rune of Superior Vigor and Runes of Vitae.
- Weapons: +20% enchantments weapon.
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| | Monk / Elementalist | 12 Healing Prayers 12 Divine Favor
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 Prophecies | Dwayna's KissSpell. Heal target other ally for 51 (+38) Health and an additional 30 Health for each Enchantment or Hex on that ally. (Attrib: 12 Healing Prayers) |
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 EotN | Patient SpiritEnchantment Spell. For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 102 Health. (Attrib: 12 Healing Prayers) Target ally gets healed for 38 Health. |
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 EotN | Cure HexSpell. Remove one Hex from target ally. If a Hex was removed, that ally is healed for 102 Health. (Attrib: 12 Healing Prayers) Target ally gets healed for 38 Health. |
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 Nightfall PvE only | Seed of LifeEnchantment Spell. For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. (Attrib: Sunspear rank) You get healed for 38 Health. |
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 Prophecies | Vigorous SpiritEnchantment Spell. For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 17 Health. (Attrib: 12 Healing Prayers) Target ally gets healed for 38 Health. |
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 Core | Heal PartySpell. Heal entire party for 66 Health. (Attrib: 12 Healing Prayers) You get healed for 38 Health. |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 Prophecies | Unyielding AuraElite Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. If you stop maintaining this Enchantment or if this Enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a death penalty. (50% failure chance with Divine Favor 4 or less.) (Attrib: 12 Divine Favor) |
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| Monk Two |
Usage
- Remove SS with Cure Hex.
- Maintain Vigorous Spirit on the warriors.
Equipment
- Armor: Survivor or Radiant Insignias a Rune of Superior Vigor and Runes of Vitae.
- Weapons: +20% enchantments weapon or 20/20-wand/focus healing set.
Information from wiki.guildwars.com