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Article: Fissure of Woe(FoW) - Manly Spike

Fissure of Woe(FoW) - Manly Spike

Terra One
 
T1

Equipment

- +10AL vs Fire shield.
- 20% enchantment weapon.

Usage

- Keep up Shadow form with deadly paradox or glyph of swiftness.
- Use glyph of lesser energy before activating the Battle Standard and Sliver armor.
- Use feigned neutrality right before--rarely--your shadow form drops due to a lack of 25 or 15 energy.
- Use death's charge as a heal or a method of getting out of a bodyblock.

Terra One Route


1) Start.
2) Run here and kill the Shadow Priest, 3 Rangers and Beast. The ghosts will pop, take bothquests. Don't worry about the Skeletons aggroing the ghosts, - they no longer kill them.
3) Run to 3, getting as much aggro as possible. Pull the Skeleton casters so they are just below the priest of menzies, but make sure the priest of menzies doesn't start running round. Deaths Charge up to menzies. The warriors will start running round but the casters will keep wanding, so sliver armor can kill menzies before any warriors steal Sliver's target. Once menzies is dead, recast SF and pick up the book. Run round (don't death's charge down or the book will be left up the top) and take the book back to the ghosts. Don't forget to drop the book before recasting shadow form, or it will run out early (enchanting weapon not out). Dragon lich's can interrupt through shadow form with deafening roar, so if you have aggroed one, stop a few seconds before you need to cast so it can waste it before you try to cast.
4) Once the book is back, run to the Shard wolf in the middle of the battlefield and kill it.
5) Run to burning forest (check the quest log to see if Terra 2 took the quest off Miko The Unchained before going in. If they didn't take it, take it yourself, shout at them a bit and go into forest). Mahgo Hydra's will try to follow you, and use inferno which hits for 190 without the right equipment. Run to (5) and recast SF, GoLE and Charge the Shard wolf, and kill. If you aren't moving, then keep feigned neutrality up, to reduce the hydra's damage and heal - you should only be standing still while Sliver Armor is up. One Sliver should kill the wolf and most hydras. Run on to (6)
6) There are 4 Shadow Overlords you need to kill, they don't pull far so you need to stand around the middle of them all after aggroing. There are lots of Hydras, so keep moving until you've just recast SF, then charge something that is alone and use sliver. If done right, all Shadow overlords should die in one go, if not find the last few and kill them off. By then most hydras should be dead so it will be easy. Run on to (7)
7) Tower of Strength - there should be lots of Shadow Patrols, Abyssals, mesmers and Rangers. Kill all the shadow patrols and rangers, leaving any mesmers alive. It is easy to split the rangers from mesmers as they have different weapon ranges. When they are all dead, ask where Terra two is. If they are still doing Khobey, then run to forge and get the mage (just run into minimap range and he will start running) (this shouldn't be the case). Terra two should have finished long ago, and should be waiting near forge to trigger mage. Either way, you have time to kill the shard wolf at(8) before he turns up (Pull the wolf towards the tower so the monks do not heal him). Once the mage opens the tower, kill the nightmare and wait for main team.
8) Kill the wolf if he isn't already dead.

Terra Two
 
T2

Equipment

- +10AL vs Slashing shield.
- 20% enchantment weapon.

Variants

- Use Feigned Neutrality over "Finish Him!" for extra self defense and the ability to cover for Terra One if needed in the Burning Forest.

Usage

- Keep up Shadow form with deadly paradox or glyph of swiftness
- Use glyph of lesser energy before activating the Battle Standard -> Sliver armor chain, and only use "Finish Him!" in a situation where you wouldn't be able to kill otherwise. Try to aggro as many monsters as possible, as the using of "Finish Him!" puts a drain on your energy and you may find yourself in a situation where you run out of energy.
- Use feigned neutrality right before--rarely--your shadow form drops due to a lack of 25 or 15 energy.
- Use death's charge as a heal or a method of getting out of a bodyblock.

Terra Two Route


1) Start.
2)Grab quest from Miko The Unchained on your way past.
3)Take quest from Nimros The Hunter.
4) Kill this Shard wolf. Lots of monks heal him so you might want to try pulling him into cave. (Also annoying as there is such a steep slope he loses aggro if you go too fast).
5) Kill the beach Wolf, try not to aggro the warrior guys.
6) Wait at beach for the main team to take the quest Restore The Temple Of War. Work though the cave killing the Seeds of Corruption.
7) Where the Seeds of Corruption are :p If you're slow, (because of trouble with the first wolf) then ask where the other terra is. If he is almost finished at tower of strength, wait outside forge so you can trigger mage straight away, then go on to (8).
8)Follow Blue line to Khobay The Betrayer. If your struggling to kill, pull him out of his cave and to the left so you can get more aggro. Once you reach the bottom of the "bridge", Khobay will run out ahead of all the others. Once this is done, if you haven't already, wait outside forge to trigger mage. (If your fast then you will)

Main Team

How to spike: Perma balls groups tightly and pings a target. The necro casts MoP on this target and warriors Death's Charge towards it, using Hundred Blades and Whirlwind Attack as soon as possible.
- Clear the way to the Tower of Courage and complete Rastigan The Eternal's quest.
- Clear the way to the Temple of War and clear it so the Forgemaster appears. Terra 1 takes the quests so you can go directly to the Temple of War.
- Take the first quest once the Perma is waiting on the south side of the forge. Pull them towards the middle and kill. Once they are dead, the sin and two warriors should stand on the corpses to kill so the new Beast's that spawn don't jump around. Do the same for the North side.
- Before leaving the Temple of War, make sure all three quests are taken - Khobay the Betrayer, Restore the Temple of War and Tower of Strength from Eternal Lord Taeres.
- Head to the Wailing Forest, clear all foes to the wailing lord. Do not kill the Wailing Lord.
- Pull and kill the nearby wolf. The perma and warrior will need to Death Retreat back to the rest of the team.
- The Ritualist is the quest taker. Wait until everyone else is off the map and ready, then take the quest from the Wailing Lord. Wait until you are called by the main team.
- If you were far enough away, the griffins will not have followed you. Clear the way back to the Tower of Courage. Once you are almost there, tell the Ritualist they can come with Griffins.
- Pull and kill the last Wolf. Wait in the Tower until the griffins get there, then head to forge for your reward.

Main Tank
 
MT

Equipment

- Radiants or Blessed insignias.
- Caster Shield and 20% enchanting weapon.
- High Energy staff to swap to if low on energy.

Manly Hundred Blades Warrior x2
 
100b

- Death's Retreat is for after the Wolf in forest, warriors can quickly get back down to the rest of the mainteam.
- Zealous sword for better energy management.

MoP Nuker
 
MoP

- For most spikes, cast MoP, "By Ural's Hammer!" then Assassin's Promise.
- For leftovers or single foes, cast Barbs, Ebon Vanguard Assassin and Assassin's Promise.
- Use Foul Feast to remove Blind on the warriors.
- Use Rigor Mortis on Wurms.
- Use Ebon Vanguard Assassin to clear traps away so warrior do not get blinded, crippled or take damage from the traps.

Variants

- Insidious Parasite over Rigor Mortis (In FoW, only Rock Borer Worms from the Forest of the Wailing Lord can block).

EoE Utility Rit
 
EoE

-Should maintain Splinter on both warriors.
- Use Summon Spirits to carry EoE around for extra damage in spikes.
- Use Ritualist spirits to absorb damage and kill leftovers after spikes in forest/parts of forge.
- Use YMLaD! on left overs.
- Can bring Agony instead of Technobabble.

Variants

- Mend Body and Soul as a condition removal, so the Necromancer won't need Foul Feast.

Healing Monk
A number of builds can be used for this, a few suggestions are shown below. Note that UA is more preferable for PUG groups.
 
Monk One

Usage

- Maintain Air of Superiority.
- Use Selfless before each group, it should be recharged by AoS.
- Maintain Vigorous Spirit on the warriors.

Equipment

- Armor: Survivor or Radiant Insignias a Rune of Superior Vigor and Runes of Vitae.
- Weapons: +20% enchantments weapon.
 
Monk Two

Usage

- Remove SS with Cure Hex.
- Maintain Vigorous Spirit on the warriors.

Equipment

- Armor: Survivor or Radiant Insignias a Rune of Superior Vigor and Runes of Vitae.
- Weapons: +20% enchantments weapon or 20/20-wand/focus healing set.


Information from wiki.guildwars.com
Posted by Grimly on August 27 2009 04:00 PM · 2 Comments · 886 Reads · Print

Comments

Grimly on September 06 2009 11:41 AM
this spiking group works well. i've almost completed fow in 19mins with it.
Grimly on April 24 2010 12:56 AM
damn you anet.

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