600 Monk
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| | Monk / Mesmer | 7 Illusion Magic 4 Inspiration Magic 12 Protection Prayers 10 Divine Favor
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 Nightfall | Shield of AbsorptionEnchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 12 Protection Prayers) Target ally gets healed for 32 Health. |
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 Factions | Spirit BondEnchantment Spell. For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. (Attrib: 12 Protection Prayers) Target ally gets healed for 32 Health. |
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 Core | Protective SpiritEnchantment Spell. For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 12 Protection Prayers) Target ally gets healed for 32 Health. |
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 Core | Spell BreakerElite Enchantment Spell. For 13 seconds, enemy Spells targeted against target ally fail. (Attrib: 10 Divine Favor) Target ally gets healed for 32 Health. |
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 Core | Mantra of Resolve- 20
 - 10
 Stance. For 46 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 8 Energy or Mantra of Resolve ends. (Attrib: 4 Inspiration Magic) |
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 Prophecies | Sympathetic VisageEnchantment Spell. For 7 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. (Attrib: 7 Illusion Magic) |
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 Prophecies | Essence BondEnchantment Spell. No Attribute. While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 32 Health. |
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 Prophecies | Blessed AuraEnchantment Spell. While you maintain this Enchantment, Monk Enchantments you cast last 27% longer. (Attrib: 10 Divine Favor) You get healed for 32 Health. |
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| 600 |
Equipment
* Lowest possible armor (Armor Level 5, 15 for head)
* Headpiece #1: Divine Favor +1+3 (for casting Blessed Aura)
* Headpiece #2: Protection +1+1 (for running)
* Superior Vigor and full Survivor/Vitae.
* +5 energy 20% enchanting weapon
* 20% half spell recharge +45 while enchanted Protection Prayers offhand \
Usage
* Maintain all enchantments + Resolve.
* Move adjacent to Zealots and Defenders to deplete their energy using Visage.
Smiter Monk
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| | Monk / Necromancer | 2 Blood Magic 12 Smiting Prayers 11 Protection Prayers 6 Divine Favor
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 Core | Blessed Signet- 10
 - 2
 Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 11 Energy in this way. (Attrib: 6 Divine Favor) |
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 Prophecies | Life AttunementEnchantment Spell. While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 40% more Health when healed. (Attrib: 11 Protection Prayers) Target ally gets healed for 19 Health. |
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 Prophecies | Vital BlessingEnchantment Spell. While you maintain this Enchantment, target ally has +157 maximum Health. (Attrib: 11 Protection Prayers) Target ally gets healed for 19 Health. |
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 Prophecies | Holy WrathEnchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 41 damage), and you lose 10 Energy. (Attrib: 12 Smiting Prayers) Target ally gets healed for 19 Health. |
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 Core | RetributionEnchantment Spell. While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 17 damage). (Attrib: 12 Smiting Prayers) Target ally gets healed for 19 Health. |
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 Core | Purge Signet- 20
 - 2
 Signet. Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. |
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 Core | Blood is PowerElite Enchantment Spell. For 10 seconds, target other ally gains +3 Energy regeneration. (Attrib: 2 Blood Magic) |
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 Core | Rebirth- 5
 - 10
 Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 5 seconds. This Spell consumes all of your remaining Energy. (Attrib: 11 Protection Prayers) |
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Equipment
* Low health armor (above 200 for safety reasons)
* -5e and +5e weapons to hide energy for BiP in combat
Usage
* Maintain all enchantments on the 600 Monk.
* Use Blood is Power as a cover enchantment for the 600 when fighting the boss.
* Use Blood is Power on the Ranger as needed.
Famine Ranger
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| | Ranger / Paragon | 6 Beast Mastery 6 Expertise 12 Wilderness Survival 10 Command
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 Prophecies | Serpent's Quickness- 45
 - 5(4)
 Stance. For 27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. (Attrib: 12 Wilderness Survival) |
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 Core | Quickening ZephyrNature Ritual. Create a level 8 Spirit with 160 Health and 50 armor. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 39 seconds. (Attrib: 12 Wilderness Survival) |
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 Factions | FamineElite Nature Ritual. Create a level 8 Spirit with 160 Health and 50 armor. Whenever a non-Spirit creature in its range reaches 0 Energy, that creature takes 30 damage. This Spirit dies after 78 seconds. (Attrib: 12 Wilderness Survival) |
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 Prophecies | Frozen SoilNature Ritual. Create a level 8 Spirit with 160 Health and 50 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 78 seconds. (Attrib: 12 Wilderness Survival) |
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 Prophecies | Edge of ExtinctionNature Ritual. Create a level 5 Spirit with 100 Health and 32 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 28 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 78 seconds. (Attrib: 6 Beast Mastery) |
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 Nightfall | "Can't Touch This!"- 20
 - 5
 Shout. For 20 seconds, the next 4 touch Skills used against you fail. (Attrib: 10 Command) |
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 Nightfall | "Never Surrender!" (PvP)- 20
 - 5
 Shout. For 10 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration. (Attrib: 10 Command) |
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 Nightfall | "Make Haste!"- 10
 - 5
 Shout. For 15 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. (Attrib: 10 Command) |
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| Ranger |
Equipment
* Superior Vigor Rune, Radiant Insignias and Attunement Runes
* +20 energy, 20% enchanting (or +30 health) staff
Usage
* Cast and Maintain Spirits during battle.
* Frozen Soil prevents Stone Summit Dwarves from resurrecting.
* Quickening Zephyr (QZ) can be maintained indefinately by first casting Serpent's Quickness (SQ) and following up with QZ. Then simple recast QZ before it expires. SQ is only needed for the first cast.
* Use "Never Surrender!" whenever your smiter drops below 75% health.
* Use "Make Haste!" on the 600 when he or she is attempting to pull mobs for any reason.
* On level 3, when facing Zoldark, keep yourself within earshot range of the 600 and use "Can't Touch This!" on recharge. This will prevent enchantments from being stripped too quickly.
* It is advisable that a TexMod that includes a Spirit Radar be used to ensure that your spirits are where they need to be at all times.
Notes
* If you encounter any difficulties with Defenders or Zealots left standing at the end of battle, either pull another enemy group into them or ask for some team support (or bring an extra hero like a VoR mesmer if running alone). This is especially important when facing Taskmaster Bellok's group as sometimes a Zealot will be left standing, in which case you cannot obtain the Dungeon Key. There is a group nearby at the top of the stairs which you can use to accomplish this.
* If you are attempting this run for the first time it is advisable to bring Peppermint Candy Canes and Powerstones. Level 3 takes considerable skill to master due to constant enchantment removal. Furthermore it is close to impossible to kill Zoldark the Unholy without incurring 3-4 deaths as his minions will continually remove enchantments from the 600 Monk.
Information from pvx.wikia.com