Elite Enchantment Spell. For 10 seconds, target other ally gains +3..5..6 Energy regeneration. (Attrib: Blood Magic)
Blood is Power
Elite Enchantment Spell. (10 seconds.) +3...5...6
Energy regeneration. Cannot self-target.
Factions
Discord (PvP)
2
2
5
Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30..94..115 damage. (Attrib: Death Magic)
Discord
Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted.
Prophecies
Life Transfer
30
1
5
Elite Hex Spell. For 6..11..12 seconds, target foe and adjacent foes suffer -3..7..8 Health degeneration, which you gain as Health regeneration. (Attrib: Blood Magic)
Life Transfer
Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration.
Prophecies
Offering of Blood
15
¼
1
20%
Elite Spell. You gain 8..18..21 Energy. (Attrib: Blood Magic)
Elite Hex Spell. For 8..18..21 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..29..37 shadow damage to that foe and all adjacent allies of that foe. (Attrib: Curses)
Spiteful Spirit
Elite Hex Spell. (8...18...20
seconds.) Deals 5...29...35
damage to target and adjacent foes whenever this foe attacks or uses a skill.
Factions
Spoil Victor
10
1
10
Elite Hex Spell. For 5..17..21 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25..85..105 Health. (Attrib: Blood Magic)
Spoil Victor
Elite Hex Spell. (5...17...20 seconds.) Causes 25...85...100 Health loss whenever target foe attacks or casts spells on a creature with less Health.